import IGameAsset from "../Interfaces/IGameAsset";

/**
 * 章节配置结构
 * created by Five on 2018-12-21 11:14:01
 */
export default class ChapterStrcut implements IGameAsset {
    readonly id: number;
    readonly backAsset: string;
    readonly icon: string;
    readonly count: number;

    constructor(mas: ChapterStrcut) {
        // let assetC = C().Monster.GetConfig(mas.id);
        // this.id = mas.id;
        // this.name = mas.name;
        // this.asset = mas.asset;
        // this.type = assetC.type;
        // this.last = assetC.last;
        // this.dropdown = assetC.dropdown;
        // this.oriented = mas.oriented ? mas.oriented : Oriented.LEFT;
        // this.speed = assetC.speed;
        // this.behavior = assetC.behavior;
        // this.bespan = assetC.bespan;
    }
}